Wednesday, April 20, 2011
Project 2: Collage


More to come...
It's no question that Miyamoto was and still is a legend within the game industry. What makes him unique and an excellent game designer in my opinion is his passion for fun, family-oriented games that stand up against the modern "heavyweights" like Call of Duty, Halo, Grand Theft Auto, etc. His games are proof that you don't need to shoot people to have fun. And while I and many others disagree with the some of the hardware design choices and lack of "core" titles from Nintendo, Miyamoto still manages to impress time and time again.
The article discusses Miyamoto's fascination with caves when he was young and how that translated into some of his game design. I think that's a pretty good model to follow. There are tons of elements from places I've been and experiences that I've had that could translate into a game or some aspect of a game. When I was in high school, I also wanted to create a virtual replica of the school using the Source engine. Who knows, maybe someday I still will!
It's no question that Miyamoto was and still is a legend within the game industry. What makes him unique and an excellent game designer in my opinion is his passion for fun, family-oriented games that stand up against the modern "heavyweights" like Call of Duty, Halo, Grand Theft Auto, etc. His games are proof that you don't need to shoot people to have fun. And while I and many others disagree with the some of the hardware design choices and lack of "core" titles from Nintendo, Miyamoto still manages to impress time and time again.
The article discusses Miyamoto's fascination with caves when he was young and how that translated into some of his game design. I think that's a pretty good model to follow. There are tons of elements from places I've been and experiences that I've had that could translate into a game or some aspect of a game. When I was in high school, I also wanted to create a virtual replica of the school using the Source engine. Who knows, maybe someday I still will!
Sunday, April 3, 2011
DMF 203 Symbols
Here they are!

Favorite Non-Computer Game
My favorite non-computer game is the board game Monopoly. There are a ton of really amazing board games out there today, but perhaps I can attribute my love for this game to exposure I had to it when I was really young. Almost everybody grew up playing Monopoly with their family, and I'm no exception. The rules are easy to understand, the goal is clear, and there is a lot of decision making required throughout the game. There are tons of different incarnations of Monopoly, but the original (Board Walk, Park Place, etc) is generally what comes to mind. The property names and colors along with the unique playing pieces (I'm always the car!) have become very iconic over the years.
The game I create probably won't have anything to do with Monopoly. However like in Monopoly, I will try to give it iconic elements that aren't overcomplicated and will stick in the minds of players. A Flash game should be very "pick up and play." As soon as you over-complicate it, you lose the people who would rather be playing Call of Duty.
Subscribe to:
Posts (Atom)